A regra de 2 minutos para Touhou Danmaku Kagura



Please wishlist the game on Steam, and keep an eye out for further ways you can support the project.”

Unlike other rhythm games, this one strikes a balance between accessibility and depth, making it a great introduction to the genre for newcomers. Developers have paid careful attention to the sound effects, ensuring that the input sounds blend seamlessly with each track while still being distinct enough for precise gameplay.

- Keyboard icons are WAY too close to their text labels in the UI, while controller button icons seem to be spaced okay.

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And let me tell you, Touhou fans were absolutely right; every song in the game is a gem worth listening to on repeat.

A rhythm game in which players can play popular arrangements of Touhou Project songs. A rebuild of "Touhou Danmaku Kagura" as a stand-alone version with a completely new storyline.

We would like to inform you of known problems that we plan to fix soon, features that we plan to implement as soon as possible, and features that we plan to improve in the future.

It seems like the game favors holding until after the note fully ended over letting go right at the last frame. Usually results in a Bad/Great rating instead. Would be interesting...

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long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where Touhou Danmaku Kagura you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.

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“Many thanks to all of the collaborators, supporters, and crowdfunders that made this special release possible.”

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